How To Make A Zelda-Like Game With Phaser 3 - Full Course

Scott Westover

Scott Westover builds “Legend of the Wispguard”, a top-down action-adventure game in the style of Zelda, with Phaser 3 and TypeScript. The game code uses components and state machines, and the dungeons are designed in Tiled. It adds puzzles with pots and chests, an inventory, dialog and a boss fight, over more than eleven hours. Code for each step is on GitHub, and you can play the finished game on itch.io.

What you'll learn

  • Structuring game objects with components and state machines
  • Designing dungeons in Tiled and loading the data
  • Room and level transitions with camera movement
  • Lifting, throwing and interactive objects
  • Inventory, weapons and a data manager
  • UI, dialog, game over and a boss fight

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