How To Make A Zelda-Like Game With Phaser 3 - Full Course
Scott Westover
Scott Westover builds “Legend of the Wispguard”, a top-down action-adventure game in the style of Zelda, with Phaser 3 and TypeScript. The game code uses components and state machines, and the dungeons are designed in Tiled. It adds puzzles with pots and chests, an inventory, dialog and a boss fight, over more than eleven hours. Code for each step is on GitHub, and you can play the finished game on itch.io.
What you'll learn
- Structuring game objects with components and state machines
- Designing dungeons in Tiled and loading the data
- Room and level transitions with camera movement
- Lifting, throwing and interactive objects
- Inventory, weapons and a data manager
- UI, dialog, game over and a boss fight